Home > Mistborn Trilogy Boxed Set(526)

Mistborn Trilogy Boxed Set(526)
Author: Brandon Sanderson

“… Blessing?” Sazed asked.

“Two small metal spikes, Keeper,” TenSoon said. “We are created like Inquisitors, or like koloss. However, we are more subtle creations than either of those. We were made third and last, as the Lord Ruler’s power waned.”

Sazed frowned, leaning low as the horse ran beneath some skeletal tree branches.

“What is different about you?”

“We have more independence of will than the other two,” TenSoon said. “We only have two spikes in us, while the others have more. An Allomancer can still take control of us, but free we remain more independent of mind than koloss or Inquisitors, who are both affected by Ruin’s impulses even when he isn’t directly controlling them. Did you never wonder why both of them are driven so powerfully to kill?”

“That doesn’t explain how you can carry me, all our baggage, and still run through this ash.”

“The metal spikes we carry grant us things,” TenSoon said. “Much as Feruchemy gives you strength, or Allomancy gives Vin strength, my Blessing gives me strength. It will never run out, but it isn’t as spectacular as the bursts your people can create. Still, my Blessing—mixed with my ability to craft my body as I wish—allows me a high level of endurance.”

Sazed fell silent. They continued to gallop.

“There isn’t much time left,” TenSoon noted.

“I can see that,” Sazed said. “It makes me wonder what we can do.”

“This is the only time in which we could succeed,” TenSoon said. “We must be poised, ready to strike. Ready to aid the Hero of Ages when she comes.”

“Comes?”

“She will lead an army of Allomancers to the Homeland,” TenSoon said, “and there will save all of us—kandra, human, koloss, and Inquisitor.”

An army of Allomancers? “Then … what am I to do?”

“You must convince the kandra how dire the situation is,” TenSoon explained, slowing to a stop in the ash. “For there is … something they must be prepared to do. Something very difficult, yet necessary. My people will resist it, but perhaps you can show them the way.”

Sazed nodded, then climbed off of the kandra to stretch his legs.

“Do you recognize this location?” TenSoon asked, turning to look at him with a horse’s head.

“I do not,” Sazed said. “With the ash … well, I haven’t really been able to follow our path for days.”

“Over that ridge, you will find the place where the Terris people have set up their refugee camp.”

Sazed turned with surprise. “The Pits of Hathsin?”

TenSoon nodded. “We call it the Homeland.”

“The Pits?” Sazed asked with shock. “But …”

“Well, not the Pits themselves,” TenSoon said. “You know that this entire area has cave complexes beneath it?”

Sazed nodded. The place where Kelsier had trained his original army of skaa soldiers was just a short trip to the north.

“Well, one of those cave complexes is the kandra Homeland. It abuts the Pits of Hathsin—in fact, several of the kandra passages run into the Pits, and had to be kept closed off, lest workers in the Pits find their way into the Homeland.”

“Does your Homeland grow atium?” Sazed asked.

“Grow it? No, it does not. That is, I suppose, what separates the Homeland from the Pits of Hathsin. Either way, the entrance to my people’s caverns is right there.”

Sazed turned with a start. “Where?”

“That depression in the ash,” TenSoon said, nodding his large head toward it. “Good luck, Keeper. I have my own duties to attend to.”

Sazed nodded, feeling shocked that they had traveled so far so quickly, and untied his pack from the kandra’s back. He left the bag containing bones—those of the wolfhound, and another set that looked human. Probably a body TenSoon carried to use should he need it.

The enormous horse turned to go.

“Wait!” Sazed said, raising a hand.

TenSoon looked back.

“Good luck,” Sazed said. “May … our god preserve you.”

TenSoon smiled with a strange equine expression, then took off, galloping through the ash.

Sazed turned to the depression in the ground. Then, he hefted his pack—filled with metalminds and a solitary tome—and walked forward. Even moving that short distance in the ash was difficult. He reached the depression and—taking a breath—began to dig his way into the ash.

He didn’t get far before he slid down into a tunnel. It didn’t open straight down, fortunately, and he didn’t fall far. The cavern around him came up at an incline, opening to the outside world in a hole that was half pit, half cave. Sazed stood up in the cavern, then reached into his pack and pulled out a tinmind. With this, he tapped eyesight, improving his vision as he walked into the darkness.

A tinmind didn’t work as well as an Allomancer’s tin—or, rather, it didn’t work in the same way. It could allow one to see very great distances, but it was of far less help in poor illumination. Soon, even with his tinmind, Sazed was walking in darkness, feeling his way along the tunnel.

And then, he saw light.

“Halt!” a voice called. “Who returns from Contract?”

Sazed continued forward. A part of him was frightened, but another part was just curious. He knew a very important fact.

Kandra could not kill humans.

Sazed stepped up to the light, which turned out to be a melon-sized rock atop a pole, its porous material coated with some kind of glowing fungus. A pair of kandra blocked his path. They were easily identifiable as such since they wore no clothing and their skins were translucent. They appeared to have bones carved from rock.

Fascinating! Sazed thought. They make their own bones. I really do have a new culture to explore. A whole new society—art, religion, mores, gender interactions. …

The prospect was so exciting that, for a moment, even the end of the world seemed trivial by comparison. He had to remind himself to focus. He needed to investigate their religion first. Other things were secondary.

“Kandra, who are you? Which bones do you wear?”

“You are going to be surprised, I think,” Sazed said as gently as he could. “For, I am no kandra. My name is Sazed, Keeper of Terris, and I have been sent to speak with the First Generation.”

Both kandra guards started.

“You don’t have to let me pass,” Sazed said. “Of course, if you don’t take me into your Homeland, then I’ll have to leave and tell everyone on the outside where it is. …”

The guards turned to each other. “Come with us,” one of them finally said.

 

 

Koloss also had little chance of breaking free. Four spikes, and their diminished mental capacity, left them fairly easy to dominate. Only in the throes of a blood frenzy did they have any form of autonomy.

Four spikes also made them easier for Allomancers to control. In our time, it required a duralumin Push to take control of a kandra. Koloss, however, could be taken by a determined regular Push, particularly when they were frenzied.

 

 

67

 


ELEND AND VIN STOOD ATOP the Fadrex City fortifications. The rock ledge had once held the bonfires they’d watched in the night sky—she could see the blackened scar from one of them just to her left.

Hot Books
» House of Earth and Blood (Crescent City #1)
» A Kingdom of Flesh and Fire
» From Blood and Ash (Blood And Ash #1)
» A Million Kisses in Your Lifetime
» Deviant King (Royal Elite #1)
» Den of Vipers
» House of Sky and Breath (Crescent City #2)
» The Queen of Nothing (The Folk of the Air #
» Sweet Temptation
» The Sweetest Oblivion (Made #1)
» Chasing Cassandra (The Ravenels #6)
» Wreck & Ruin
» Steel Princess (Royal Elite #2)
» Twisted Hate (Twisted #3)
» The Play (Briar U Book 3)