“Father,” she said stiffly. “There is news I must tell you at once.”
He pulled back, concern flickering across his tired face. “News? Glencora, do you remember what happened to you?”
She nodded.
“Good,” he said with a sigh. “Come. We will have the alchemist take a good look at you and make certain you’re well enough to be out of bed. Oh, Glencora, you do not know how relieved I am to see you.” His voice cracked. “I didn’t think you were ever going to return to us.”
“Reyna and Eislyn are in danger.”
Her father pulled back with a sharp gasp, and his grip tightened on her arm. “Your sisters are...”
“In danger,” she said again.
His eyes darkened. “Glencora, I fear you’ve woken quite unwell. I think it might be best if we get you back into bed at once.”
“They’ve been captured.”
A moment passed, and then Cos Darragh drew himself up to his kingly height. “By whom?”
“By everyone.”
Her father stared at her for a good long while before he let out a shuddering sigh. “Glencora, you have been in a coma for a very long time. It makes sense you would be confused. We need to get you back in bed where you can rest. I’m certain you’ll be well enough to walk around soon enough.”
“I’m not confused, Father,” she said insistently. “Reyna and Eislyn are on a terrible path. One of them will bring the end of everything. She will start the Cleaving of the World where realms burn and minds twist. And the other...she will try to stop it. One will kill the other, but the gods have yet to decide which sister will win.”
The High King of the Ice Court stared at her in shock. “You’re mad. The Ruin has driven you mad.”
“No, Father, I’m afraid I’m not. I came so close to death that the Dionadair showed me everything.” She paused. “It even showed me that you’ve been exchanging letters with the Sea Court.”
He took a step back, staring at her as if he didn’t know her, as if she’d been transformed into a beast. “You overheard a servant talking.”
“You have not spoken of this to anyone. In fact, I believe you ripped up the letters and burnt the scraps.”
“Your sisters, they would never do such a thing,” he said in a rush of words. “Eislyn would never hurt a fly, and Reyna...she would do anything to protect her people. She would never do this thing you speak of, this cleaving of the world. And she would certainly never lay a hand on Eislyn. She would rather die.”
“For now, you may be right, but not for long.” Glencora took his hands in hers and whispered fiercely. “She is the Keeper of Storms, Father. Do you know what that means? Reyna will kill her sister. Or she will destroy the world.”
The Fallen Fae continues in…
Keeper of Storms
(The Fallen Fae, Book Three)
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Glossary of Terms
Adhradh - a building of worship for followers of the Dagda
Airgead - the coin of the six kingdoms in Tir Na Nog
Alchemist - a healer in Tir Na Nog who specializes in herbal treatments
Alder - a tree found within the Wood Court lands that turns to an orange red when cut
Animal familiar - an animal whose soul is linked to the soul of a fae
Beltane - the yearly celebration that takes place at the beginning of summer
Brigantu - one of the two moons
Buntata - a strong drink brewed from spirits, potatoes, sugar, pink coloring and egg whites
Court of Death - the mysterious home of the Dagda
Dagda - the god worshipped by all of those in Tir Na Nog, other than the shadow fae
Danu - one of the two moons
The Dionadair - the true name of the magic plaguing the lands of Tir Na Nog, created to protect the world from Unseelie
Dryads - tree nymphs who live in the wood fae lands, who tend to avoid courtly politics so that they might live in peace
Druid - a religious leader in the faith of the Dagda
Elemental Arts - the powers that were once available to fae based on their lineage
The Fall - the event where every fae upon Tir Na Nog fell to the ground, losing the magic given to them by the Dagda
Fomorians - the mysterious people of the Empire of Fomor, found across the impassable sea
Ghaisgeach - a hero spoken of in the lore of the sea fae
Grand Alderman - the right hand of the High King and the second most powerful position in a kingdom
High King - the highest ranking noble in the kingdom who controls the Seat of Power
High Queen - the highest ranking noble if there is no High King
Hoarfrost silk - expensive, valuable silk obtained from the hoarfrost worms only found in icy terrain
Ice glass - a strong, sturdy glass found in the mines of the Ice Court that can be used to create jewellery and weapons
Ifrinn - the fae underworld where damned souls are forced to live for eternity
The Namhaid - the enemy of the Fomorians, according to an ancient prophecy
Priest - a religious leader for the followers of the Unseelie god
Rowan - a tree found in the north yielding berries that can intoxicate
The Ruin - a terrible magic that falls from the sky, destroying everything it touches
Seat of Power - the coronation seat in each of the six kingdoms that bestows power and strength
Seelie - the god of light who has long been forgotten by the fae of Tir Na Nog
Sgail - the dead coin of the shadow fae, no longer accepted in any market in Tir Na Nog
Shadowsteel - a powerful steel forged from metals only found within the Shadow Court lands
Shieldmaiden - a female warrior who vows to spend her entire life protecting her people no matter the cost
Tamaris steel - a strong, sturdy steel forged within the Fire Court lands
Tir Na Nog - the continent of the six fae kingdoms
Unseelie - the dark magic god that bestows powerful gifts, but requires sacrifice in return
The Wild Hunt - the rumored hunt by Fomorians every Beltane where they kill every fae they see
Winter Solstice - the yearly celebration during mid-winter